Travel & Utility
Travel in Ashen Legacy is tuned to feel earned, not instant. We want exploration to matter early and networks to matter later. The pack gives you strong tools once you’ve put in the work, but doesn’t skip the journey.
Waystones: earned convenience, not free teleportation
Waystones are your mid‑to‑late game travel backbone. They are world‑generated and meant to be discovered, named, and linked into a network.
- Worldgen frequency: about 1 every 25 chunks (
frequency = 25). - Dimensions: Overworld, Nether, and End are all eligible (
dimensionAllowListincludes all three). - Village placement: waystones do spawn in villages, and are forced near the center (
spawnInVillages = true,forceSpawnInVillages = true). - Naming: worldgen uses the custom Ashen‑themed name list (
nameGenerationMode = PRESET_FIRST).
Teleport costs and cooldowns
Teleportation exists to reduce repetitive backtracking once you’ve explored.
- Distance cost: 1 XP level per 1000 blocks (
blocksPerXpLevel = 1000). - Max base cost: 3 levels (
maximumBaseXpCost = 3.0).
That means even very long jumps won’t exceed a base cost of 3 levels. - Dimensional travel: 3 XP levels flat (
dimensionalWarpXpCost = 3). - Warp Stone & inventory button: 0 XP (their multipliers are
0.0). - Cooldowns: 300s (5 minutes) for Warp Stone and Inventory button (
warpStoneCooldown = 300,inventoryButtonCooldown = 300). - Charge time: Warp Stone and scrolls take 32 ticks (1.6s) to use; warp plates take 20 ticks (1s).
Restrictions & behavior
- Rename locked: only the placer can rename (
restrictRenameToOwner = true). - Generated waystones are unbreakable (
generatedWaystonesUnbreakable = true). - Leashed mobs come with you, even across dimensions, except Withers (
transportLeashed = true, denylist includesminecraft:wither).
Design intent: early on, waystones are landmarks; later, they’re infrastructure. XP costs are deliberately low but cooldowns are real, so you still make choices about when to “spend” a teleport.
Small Ships: faster travel, not instant travel
Ships are meant to make ocean and river travel feel fast if you invest in them. They’re not meant to delete travel time; they’re meant to make it feel rewarding.
Ship combat and durability
- Collision damage: 7.5 (ships hurt when they hit things at speed).
- Knockback on collision: enabled.
- Sunken ships despawn: 15 minutes.
- Cannon damage: 25 per hit.
- Cannon terrain damage: 1.0 (low, so combat is risky but not world‑destroying).
Speed modifiers (global)
- Container penalty: up to 10% speed loss when full.
- Cannon penalty: 2.5% speed loss per cannon.
- Paddling bonus: +35% for paddle ships while paddling.
- Biome bonus/penalty: up to ±20% depending on biome type.
- Shield damage reduction: 3% per shield.
Ship classes (base stats)
- Cog
- Health: 300
- Speed: 30 km/h
- Rotation speed: 4.5
- Container: 108 slots (12 rows)
- Biome preference: Cold
- Brigg
- Health: 450
- Speed: 35 km/h
- Rotation speed: 4.0
- Container: 162 slots (18 rows)
- Biome preference: Cold
- Galley
- Health: 200
- Speed: 30 km/h
- Rotation speed: 5.0
- Container: 54 slots (6 rows)
- Biome preference: Warm
- Drakkar
- Health: 200
- Speed: 30 km/h
- Rotation speed: 5.0
- Container: 54 slots (6 rows)
- Biome preference: Cold
Practical implications
- Bigger ships are faster and tougher, but trade turn speed and require investment.
- Cargo and armament slow you down, so travel vs combat is a real choice.
Spyglass Utility
Scouting is an underrated part of travel. Spyglass Improvements is tuned for clarity, not gimmicks:
- Zoom step size: 0.1 per tick.
- Crosshair hidden while scoping (clean visuals).
- Overlay: default (keeps vanilla readability).
Design intent: scouting is a tool, not a power spike. You get information, not speed.
In Summary
Travel tools in Ashen Legacy are meant to reward planning rather than erase distance. Waystones are your late‑game network with real cooldowns. Ships reward investment and smart loadouts. Utility features help you see and move better without bypassing the world.